Ace Combat Assault Horizon Legacy

Ace Combat Assault Horizon Legacy. Ace Combat Assault Horizon Legacy Acepedia The Ace Combat Wiki Ace Combat Assault Horizon Legacy delivers supersonic flying, exciting dogfights and high-altitude acrobatics all in 3D for the first time! Content Rating Title / Operation Date Location 01 Gambit: March 20, 1998 Twinkle Island Destroy all bombers (TGT)

Ace Combat Assault Horizon Legacy (3DS) Trailer YouTube
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The thirteenth game in the Ace Combat series—despite the name, Assault Horizon Legacy (known in Japan as 3D Cross Rumble) is a return to the world of Strangereal and an updated remake of Ace Combat 2 for the Nintendo 3DS, putting the player back in the flight suit of the leader of the Special Tactical Fighter Squadron "Scarface," who now has his own callsign—Phoenix. Ace Combat: Assault Horizon Legacy is a flight-sim / arcade fighter combat action game

Ace Combat Assault Horizon Legacy (3DS) Trailer YouTube

Ace Combat: Assault Horizon Legacy takes place in the Ace Combat universe (also known as the Strangereal universe) rather than a real world setting, and its story events are a retelling of Ace Combat 2 I didn't have high hopes for Ace Combat: Assault Horizon Legacy on the 3DS because Namco's aerial combat series. With touch screen targeting and added control mechanics, players take full command of every intense skirmish to enable split-second counter-maneuvers, dynamic.

Ace Combat Assault Horizon Legacy Gameplay Nintendo 3DS Capture Card YouTube. Ace Combat: Assault Horizon Legacy, released in Japan as Ace Combat 3D: Cross Rumble (エースコンバット3D クロスランブル Ēsu Konbatto Surī Dī Kurosu Ranburu) is the latest handheld entry in the Ace Combat series It is exclusive to the Nintendo 3DS family of handhelds

Ace Combat Assault Horizon Legacy Video Game Reviews and Previews PC, PS4, Xbox One and mobile. Ace Combat: Assault Horizon Legacy is a flight-sim / arcade fighter combat action game With touch screen targeting and added control mechanics, players take full command of every intense skirmish to enable split-second counter-maneuvers, dynamic.